A man is seen shackled to a slab, alive, with all the flesh and muscle stripped from one of his legs. People's necks are bitten by vampires, plenty of blood can be seen spraying. Through a range of murals at your uncles house, various past scenes must be entered. A group of men fight against all wax figures in the last 15 minutes. Your uncle informs you of this shortly before his death, and after. #Waxworks death scenes how to#The game's objective is to figure out how to pass through a level without being viciously brutalized by a host of traps and baddies, with three different characters to choose from. German Expressionism is in full effect here as well. A wax figure is stabbed by a man in a wheelchair. Dunno when it was released, but judging by the looks, it can pass for an old Flash/Game Maker product. Which reminds me of a certain kind-of puzzle platformer Crackle Cradle. Unless you refer to these ryona games, but Japanese are known for making screwed-up, perverted stuff like this and no one gives a damn there. The couple are watching Dawn of the Dead (1978) together in James' basement, and Gemma unsuccessfully tries to get her boyfriend's attention, since it's just the two of them. I still remember my dad being angry after witnessing my 9-years-old self decapitating multiple opponents with a Ripper in Unreal Tournament deathmach. In the shooting script, there was supposed to be a scene where Mark and Sarah visit James and Gemma after they had decided not to attend the Waxwork tour. This wasn't that obvious even 20 years ago when Moral Guardians™ and parents were going ballistic every time a violent game (usually a VS fighter or FPS) was released. I think brutality in modern games is something everyone takes for granted, so we still have nice things if that's what you mean.
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